40043 Windows 8 UX Design Workshop (2 Days)
About This Course
- Design principles underlying Windows Store applications
- Recommended approach and processes for designing the user experience (UX) of Windows Store applications
- Guidelines and requirements for designing Windows Store application user interfaces
Audience Profile
At Course Completion
- Describe and apply the recommended process and techniques for designing the user experience of Windows Store applications.
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Apply Microsoft User Experience guidelines to the design of Windows 8 Store applications. In particular:
- Determine the appropriate navigation pattern for an application
- Apply layout rules to application screens
- Apply correct commanding guidelines
- Effectively design for different form factors, including Snapped view
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Identify opportunities to leverage Windows 8 Charms and Contracts in an application user interface. In particular:
- Identify and design user interfaces for Share scenarios (source and target)
- Identify when it is appropriate to use the Windows 8 Search charm, and design compliant Search experiences
- Identify opportunities to use the File Picker and File Saver contracts, and design appropriate user interfaces for each
- Understand what user interface elements belong in the Settings charm and design compliant Settings user interfaces
- Identify opportunities to use application tiles, live tiles and secondary tiles to enhance an application user experience
- Describe theStart Screen tile design options.
- Describe the guidelines for usage of notifications and apply them appropriately.
Course Details
Workshop OutlineSession 1: Introduction
In this module, students willget an overview of the workshop and the Windows design principles.Students will also become familiar with the application being used for the labs.
This module covers the process of identifying what your app’s unique offering is, and the right organization of features to deliver that promise. The first three steps of the user experience design process described here will result in a “Great At” statement, a set of User Flows and finally a set of application features they require.
This module introduces the two standard navigation patterns for Window Store applications, and the navigation devices available to users to find their way around your application.
This module describes the scaling and snapping strategies that you can use to
support a wide variety of screen sizes, resolutions, aspect rations and orientations.
Recap the topics covered in this workshop
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Additional Reading
To help you prepare for this course, please review the following resources:
Before attending this workshop, students:
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